MAPLE LIONGAMES
An ageing king sits with petitions beside him and a snow-covered town outside. Concept key art.

MAPLE LION GAMES PRESENTS

YOURLEGACYAS A KING

Keep them alive.
Give them a future.
Live with what it costs.

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IN DEVELOPMENT · STEAM · RELEASE DATE TBACONCEPT KEY ART

A KINGDOM SURVIVAL SIM ABOUT THE PEOPLE YOU RULE

A village to save.
A kingdom to answer for.

You begin with a handful of neighbours and a settlement to restore. Forage for supper. Carry water home. Choose who can leave on an expedition, and what the village can afford to send with them.

Our vision follows a reign across a lifetime: from working beside your people, to managing a town, to ruling from the throne. Know the people behind the petitions. Live with the decisions you make.

In development. The images below distinguish current Act I gameplay from concept artwork. Later acts, deeper survival systems, permanent losses and the final chronicle are part of the planned full-game direction.

INSIDE THE VILLAGE

The people.
The place. The stakes.

Scenes from the current Act I build.
Select an image to take a closer look.

THE FULL-GAME VISION

First, carry the water.
One day, carry the kingdom.

Three changing responsibilities.
One life at the centre of it all.

The young king helps Marin beside the willow on the riverbank.
ACT I GAMEPLAY CAPTURE

ACT I / THE VILLAGE

Survive together.

Repair shelter, gather supplies and get to know the people who stayed. The first responsibility of a king is making it to the next supper.

A possible future harbour, where the king meets a returning adventurer.
PLANNED ACT II · CONCEPT ART

ACT II / THE TOWN

Manage what grows.

A growing town brings new ambitions and competing needs. Plan the work, fund the journeys and decide what your people can afford.

The older king hears the demands of a kingdom from his throne.
PLANNED ACT III · CONCEPT ART

ACT III / THE THRONE

Answer for a kingdom.

The problems reach further than your own hands can. Hear petitions, weigh your advisers’ demands and decide what the next generation will inherit.

YOUR REIGN ENDS. YOUR STORY REMAINS.

What will they
remember?

A kingdom can fall. A reign can end in loss. Our vision is to give you its story back as an illustrated book: the people you knew, the promises you made and the world you left behind.

Planned end-of-reign feature.Join us for the next chapter ↗